Update 0.1.3

Bug Fixes

 * Fix for fuse release bug that used to force players downward or forward at high speed.
 * Fix resurrection cost being multiplied by # of deaths twice
 * Fix exploding pipes becoming infinitely burning when cut
 * Fix "Also Hide Helmet" option to display and navigate correctly
 * Fixing return to hab and game over screen being open at the same time
 * Fixed several issues related to soft crate positions.
 * Fixed a bug where the hoist of a hoist truck would LOD super aggressively.

Audio

 * Fix missing furnace object melt sound.
 * Fix inaccuracies in VO lines relating to medical kits and cert upgrades.
 * Add Cert ui notifications and fix up audio notifications / Certification Goal and Level VO and Notifications
 * Added sound when upgrade confirmation pop up closes
 * Fix weaver static not going away when speech gets cancelled.
 * Fixed NIS cancelling speech when it shouldn't

Art

 * Updating all equipment upgrade thumbnail art
 * Adding Casual Mode icon and updating quality of other difficulty mode icons
 * Light bleed fixed

SFX

 * Adding pause state transition sfx
 * Adding low boom when pausing

MISC

 * Don't start the shift timer in the HAB when a popup displays
 * Setting "No Revive" mode to unlock at Rank 4 like "Limited Revive" mode
 * Class I thrusters will now be destroyed if they are cut anywhere.
 * Differentiate between pressing and holding the Work Order button
 * Removing Health from all Nanocarbon panels so they don't turn into scrap when cut
 * More robust subtitles for long length and language specific punctuation
 * Fix for ECU wall still exploding with cryo after the flow has stopped.
 * Open Shift mode implementation.
 * Adding Ship Cut Points and Sleeve.
 * Added the Mackerel Structural Beams
 * Configurable Keyboard via user_config
 * List of key binding options
 * Add Open Shift mode for the online leaderboard service
 * Menus in comms & data scroll automatically when selection goes outside boundaries.
 * Enable Data Collection is no longer reset to default
 * Fixed invert x & y not applying on launch
 * Add option to Disable Inputs While Game Is In Background to the Options Menu
 * Makes intro text skippable if you've played before (Spacebar / A button)
 * Fixes hud part mass being weird.
 * Auto select last selected button on several popups
 * Better equipment screen selection
 * Fixed an issue where static sfx did not end when it should.
 * Move scanner tooltip up in the hud to make room for the tutorial tooltip that gives instructions while in scanmode
 * Fix - Thrusters and chairs have a new Extreme Fragile vitality asset which prevents the player from shaving just a little bit of it off and salvaging it separately.
 * UI Control fixes
 * Adding functionality to duck scroll over events when clicking in the HAB
 * Added back button when declining for entering HAB and quitting shift
 * Various UI sfx fixes to the HAB ship select screen to clean it up
 * Correcting room volumes in the back of the Commercial Transport Gecko.
 * Block interacting while cutting so player can't collect something that is dissolving
 * Added some Fail States for the tutorial
 * Add certification quota to front page HAB menu.

Localization and Texts

 * Update release version number
 * omni pipe junction box re-textured to have cut language and emissive indicator
 * Added descriptions for each difficulty mode (Not localized)
 * Fixing text formatting in narrative assets
 * fixed speech cancelling at weird times
 * Difficulty Text Spacing on profile selection screen
 * Scanner Tooltip Category loc spacing fix
 * Changed Work Order Status Text to be Loc'd