Update 0.4.0

Update 0.4.0 is the largest update thus far. Main features include an overhaul of both the progression system and Act 1 of the campaign.

Full Patch Notes (Steam Link)
🚀 denotes changes or fixes based on Community Feedback & Participation

Changes & Updates

 * Campaign Story Act 1 - Storyline from Ranks 1 to 7, introducing a crew of Shipbreakers, the history LYNX Corporation and expanding on the world of Hardspace - Tutorial revised for improved onboarding - Four new voiced characters - Placeholder Voiceover for all story characters (Will be replaced in a future update) - Additional Data Drive content for expanded world-building
 * Work Order System Revamp - Replaced with Salvage Indicator - Promotes salvaging “the whole buffalo” - Salvage Goals provide additional Mastery Point and LYNX Token bonuses to proficient Cutters
 * Certification Progression Revamp - Certification is now based on Mastery Points (MP) - Earn MP based on salvage value, and for reaching Salvage Goals - Certification Ranks 1 to 30 implemented NOTE: All Progression has been reset for this update! - The previous version and progression can be played on the archive Steam branch: Version 0.3.1 - Future Campaign/Progression updates may include additional progression resets
 * Early Game Ship Variety Improved - Mackerel Station Hopper, Light Cargo and Heavy Cargo have been revised to each feel more distinct - Mackerel Exolab Science Vessel added - Ship Difficulty replaced by Hazard Levels that better reflect threats - Slight changes to Mackerel tail and nose composition to improve salvaging
 * HUD Revamp - Layout updated to reduce clutter and screen space use, and improve readability - HUD rendering improved to increase readability and performance
 * Death Flow Revamp
 * Improved Death Screen provides more contextual information and humour
 * Vocalizations for all elemental damages intensified
 * 10 New Stickers Added
 * Out-of-Range prompt added to Cutting Tool
 * Grapple Strength Improved - Baseline strength increased from 1,000 kg to 3,000 kg - Strength Upgrades also increased
 * 🚀 Tether Intersection Allowance Time Increased
 * Should allow daisy-chaining objects together more often without breaking
 * Some models and textures improved - Masterjack - Jacks
 * Thruster Fuel Canister
 * 🚀 Removed Cut Guards
 * Removed Utility Keys & The Terminals That Require Them

Bug Fixes

 * When Javelins are used in Weekly RACE, the Landing Page incorrectly shows 6 objectives but in-game work order correctly shows 3
 * Pressurized space outside the airlock entrance at the back section of the Heavy Cargo Javelins
 * On Salvage Runners the bottom panel near the fuses has a duplicated structural beam
 * The demo charge loses its durability when the user dies/takes damage, despite still being locked/unpurchased
 * Panels in the Cargo Javelin unexpectedly dejointed after chairs were yanked off the floor
 * The wall behind the ECU in Heavy Cargo Javelins has duplicated structural beams
 * Pulling the fuel cap off the fuel tank on Heavy Cargo Javelins made the fuel flush interaction inactive
 * Barge not clearing airlock doors in particular between shifts
 * Railgate VFX warmup sequence not playing
 * Keel near the cargo hatch is missing a cutpoint in the Gecko Heavy Cargo
 * "????" tag seen in the structural scanner view in Salvage Gecko
 * A Real Talker Sticker Description refers to "High-Gain Antennae" as "High-Grade Antennae "
 * Grade 4/5/6 ships have incorrect thruster class labels in the Ship Catalog
 * Industrial hoist in ECU room on Salvage Gecko spawns without a rail guide to be attached to
 * On high difficulty Heavy Cargo Javelins, the fuel X pipe is misaligned
 * Traditional Chinese texts have parasite characters prompting a line skip
 * Red shader over incorrect salvage flashes when object is leaving the barge
 * Parts of the Gecko hull may not dejoint until lights are yanked along the seams between the nanocarbon
 * The Sticker Category list in the HAB does not update correctly if the player changes the language during gameplay
 * In the Stickers Menu, the text prompting to place a sticker is unlocalized
 * In the Stickers Menu, the text indicating that a sticker is locked is unlocalized
 * When the first loading screen of a session is "front-end to HAB in career mode", multiple locIDs appear in the loading screen tips
 * Cut points from top-middle ion ring pop off after being in the barge a few seconds
 * Several Barge objects remain highlighted green, after salvaged on the barge
 * Soft and hard crates do not have green highlight in the barge
 * Cut points on the clamps holding the shipping crates onto Javelin Heavy Cargo don't seem to be vaporizing unless you cut them down the middle
 * Harsh bloom on Commercial Gecko Airlock lights
 * Polaris audio can be heard in the Tutorial, with no sign of the Polaris
 * Control VO doesn't prioritize positive feedback when salvaging multiple objects
 * Interacting with the Kiosk during the Tutorial will allow the player to equip the grapple prematurely
 * The moon and certain village assets are not properly affected by atmospheric fog
 * The weight of detached objects doesn't properly update on the HUD, when using the grapple
 * On some Refuellers, the floor panel under the ECU is marked Titanium for Furnace salvaging
 * In Scan mode the Multitool appears in the Structural tab
 * Fuse Breaker lights are tagged as Structure (Aluminium) for Furnace salvaging
 * Demo Charge preview AR remains green from successfully attaching even while others have turned orange due to impending detonation
 * Mackerel ghost ship personal terminals pop off when yanking a computer terminal
 * Released doors can sometimes rebind to the doorframe they came from
 * Detonating preview incorrectly shows up on Frozen demo charges when valid charges are also detonated
 * When starting a new shift wheel shows 100% but selecting the tool will show the accurate %
 * Blocky shadows on Mackerels next to lights in the main cabin
 * Remaining Mass bar may be incorrect if a ship is salvaged in multiple shift
 * Demo charges can go through a cargo hatch
 * Hidden data drive reappears after being destroyed
 * On the cut point of the amplifiers, a triangle can be seen under the regular texture depicting a square
 * Stickers screen localization does not change language correctly using the loc debugger
 * On Javelins, the exterior pillars connecting the octagon panels are misaligned
 * Crash during the Ship Catalog, when the user claimed a new ship
 * In the HAB, using Select and Quit button at the same time leads to start a shift while being still in the HAB
 * Demo Charge Rental Fee not being deducted as after a shift
 * On Javelins, level II cut points have similar textures to level I cut points but are indestructible for the cutter
 * Player model fingers on Detonation Tool do not appear to be gripping the tool
 * LOD issue on the Geckos' Access Ladders beyond a certain distance
 * Rumble will occasionally continue and not stop when switching from splitsaw to stinger while cutting
 * The Stickers menu is not translated, when changing the game's language in any other language
 * New stickers notification number is right justified and does not match the alignment of the new message notification
 * Unjointed AI Node with no emissives seen in mackerel heavy cargo
 * Controller able to navigate inbox even when greyed out
 * Atmospheric regulator became stuck as 'in progress' when activated via haunting as player cut the door
 * Cannot dismiss 'purchase upgrade' pop-up after purchasing an upgrade

Full patch notes on Steam