Shifts

Shifts are the normal units of time in campaign mode, covering 15 minutes of real time actively working in the salvage bay, after which the Shipbreaker will be forced to end the current shift and return to their habitat. Weaver will alert the Shipbreaker when 5 minutes remain in the shift and again at 1 minute remaining.

Upon starting a new shift the Shipbreaker will be given the option to continue working on the docked ship from the previous shift or choose a new ship from the registry. The ships available are randomized and the Shipbreaker's certifications control what tiers of ship are available.

At the end of the shift, the gross value of ship salvage deposited to Lynx's holdings is tallied. Then the profit minus fees will be applied to the Shipbreaker's debt. This summary screen will show work orders out on the currently docked ship in the salvage bay.

Fees
Prior to the start of every shift, the Shipbreaker's various overhead is paid. These fees include:
 * Resurrection costs if the Shipbreaker died in the previous shift.
 * Rental fees for the Shipbreaker's equipment. These can be removed with upgrades that grant the Shipbreaker ownership of the equipment.
 * Interest equal to .01% of the current debt.
 * Habitation costs, bay rental, and other static fees that can not be changed.