Update 0.1.5

Changes & Updates

 * “Stargazer” Gecko-class Research ship-type added
 * Gamepad Control Customization added to the Customize Controls screen
 * Cut Guards added; can appear overtop of Cut Points, especially in harder difficulties
 * Traditional Chinese Language option added
 * In-ship lighting updated to use Volumetric and HDR color properties
 * Added confirmation sfx when successfully rebinding a key
 * Added voice limiting to data drive beeps to avoid overlapping beeps when playing a new data drive
 * Controls can now be set to “None” in the Customize Controls screen
 * Audio Player moved to its own floating window in the Hab Screen
 * Progress Bar added to Audio Player in the Hab Screen and the HUD
 * The Laser Cutter now visibly begins to overheat
 * Improved the behaviour of the profile cards on the profile selection screen
 * “Back” button prompt added to Kiosk
 * Added scroll over sfx to Continue Shift and Ship Selection buttons
 * Adding new suit bump sfx
 * Added physics collision sfx when player hits shipping containers in pressurized space
 * Reinforcement Beams in the Mackerel have had their textures updated

Bug Fixes

 * BUG: Fixed the incorrect “Select” prompt in the Pause Menu Customize Controls screen
 * BUG: Fixed a heat sink that could spawn clipping into a cut point in the Industrial Cargo Gecko
 * BUG: Removed the door sfx when shifts end via time running out
 * BUG: Fix for reactor immediately exploding upon entering meltdown state.
 * BUG: Fixed an issue where doors could be cut several times and have the cut segments salvaged
 * BUG: Fixed an issue where electrical explosions would shatter panels
 * BUG: Fixed an issue where Mackerel’s could spawn with multiple lights in the same position
 * BUG: Various fixes to button prompts not updating correctly based on input-type
 * BUG: Fixed an issue where the tutorial “Tether” prompt wouldn’t appear after quitting and resuming
 * BUG: Ship “role” now properly displayed on the available ships in the catalog
 * BUG: Fixed a bug where some work order objectives would fail if the object required was part of another objective
 * BUG: Fix for Options Headers not updating correctly when changing languages
 * BUG: Fixed audible click when clicking the button to repair equipment
 * BUG: Removed extra click when changing options with mouse
 * BUG: Corrected some issues of Gecko hallways bins showing up as “Object”
 * BUG: Fixed the beams in the first tutorial ship to fall in line with updated Mackerel. This corrects errors of missing cut points and beams.
 * BUG: Tutorial ships now has a proper role and shouldn't just give the default 'unassigned role' notice
 * BUG: Fixed being able to open the homepage while on the incorrect screens in the front end
 * BUG: Fixed overlapping characters in the Daily Fees Screen