Update 0.3.1

Full Patch Notes (Steam Link)
🚀 denotes changes or fixes based on Community Feedback & Participation

Changes & Updates

 * 🚀 Barge completely revamped - Barge is now deeper and can accommodate far more objects - Barge now clears between shifts - Incorrect items are highlighted in Red - Correct items that are still connected to incorrect items are highlighted in Green until separated
 * 🚀Winning Narrative Log Contest Added- Congratulations to Discord user Snark! - It’s somewhere….
 * Railgate Launch Sequence - The Railgate in the skybox will periodically go through it’s launch sequence, sending ships deep into the Solar System
 * Demo Charge Durability Effects Added - The Demo Charge tool has been hooked up to the Durability system - As the tool’s durability drops, the Detonator will become more and more faulty - Detonator has an increasing chance to fail, up to a max of 3 times in a row
 * Bay Startup Sequence - Barge, Furnace and Processor activate when the Shift begins
 * Theme-based Ship Lighting added - Interior lighting is different between Industrial, Civilian and Science ships
 * Thumbs-up Animation Revamped

Bug Fixes

 * The game crashes, when the user salvages the middle section of the javelin in its entirety in the furnace
 * There are two sets of flow volumes in the Salvage Bay, possibly leading to excess furnace furnace pull
 * The user gets stuck in the Remapping menu, after rebinding left/right button mouse and needs to quit via ALT F4
 * Ghost Heavy Cargo Javelins spawn with shipping crates
 * The High Gain Antennae will often bounce out of the barge, when being salvaged
 * The High-Gain Antenna pierces the border of the barge, when salvaged near the edge of the barge
 * Mass, Distance, Cutgrade on HUD is missing on all tools except Grapple
 * Some Upgrades do not immediately apply when selecting "Continue Salvage" and only take effect when selecting a new ship
 * Incorrect texture used on prongs holding in Mackerel reactor
 * Explosion elemental effect radius is not calculated correctly. For example, taking Damage from Demo Charges does not apply fire status effect to the player
 * Door consoles to the cockpit in mackerels spawn unjointed
 * Demo Charge Model Preview Does Not Render On Glass
 * Demo Charge antenna model renders behind Rail Gate Village assets
 * Demo Charges will be immediately caught by the player's hand if thrown while hand is active
 * Incorrect salvage location for javelin refueller chassis nanocarbon and aluminum
 * The Fabric on the aluminum structure remains attached to the ship, after the user yanks out the structure
 * On Cargo Javelins the tail airlock console stops working, when the large middle section fuel tank explodes
 * On Javelins, the front section of the cockpit flies away, when detached from the ship
 * On Javelins, the panels separating different sections of the ship are tagged Titanium for Furnace salvaging
 * Decompression pocket found in the cockpits of the Javelins
 * Cannot cycle the region leaderboard using Left Stick
 * On Javelins, Aluminum beams of the ship's middle cage structure are marked for Processor salvaging
 * On Cargo Javelins, a segment of the fuel pipe is doubled-up
 * The controller cannot be used to scroll down/up and read the Ghost Ship message in the HAB's "New Message" screen, when not playing in English
 * Cutting/melting a cut point after deploying a demo charge will trigger the demo charge deploy SFX
 * On a Salvage Runner, a salvaged titanium panel is spawned inside the wall of the salvage bay
 * On easy Ghost Javelins, there is an AI free floating in the thruster room
 * Fume Chute and Waste Disposal listed as mechanical are not showed in Scan Mode Systems
 * Pod Clamps appear in the scanner's Structural mode marked as Electrical objects
 * Certain beams on Salvage Runners are offset and cause some Z-fighting
 * During the tutorial, Ship's A exterior hull texture is displayed as pitch black
 * Sticker Icons appear low-res when shown on the Sticker unlock popup
 * Engineering consoles appear green in Systems as electrical but are described as mechanical in Objects
 * Hand does not turn during a breaker handle interaction
 * No image linked to "Salvage, Lynx - safety_ad_02.view" in Data Recovery
 * Missing collision on salvage bay light panels
 * Clicking outside conflict popup in Key Mapping menu causes the user to become stuck in the conflict state
 * Purchasing one of each item in the Kiosk causes a large framerate hitch and ClipCursor error
 * When Weekly RACE Timer ticks down to 0 hours on the landing page, the number of Days does not tick down
 * Some ships are not using the correct user-facing names in the Free Play selection menu
 * The battery pack marked barge is not salvaged by the barge
 * Frozen Demo Charges do not shatter when detonating
 * Weekly RACE leaderboard scores will show a previously recorded death count but does not reflect the new score
 * The option "HUD OFF" is half working when the player relaunches the game
 * Demo Charge Detonator lights remain on after detonating until the user switches tools/modes
 * Multiple Weaver warnings play when a single object with multiple AI nodes is thrown into the processor
 * Javelin antenna and mount fly off unexpectedly after being cut free in unpressurized space
 * Javelins do not contain any 3D Dirty Air assets
 * On javelins, the class 2 Reactor-Thruster system can be easily salvaged without flushing the thruster
 * The demo charges slide away, when the user attemps to place it on the nanocarbon cage beams
 * Javelin reactor explodes after losing 1 pip after thruster exploded and ECU is deactivated
 * Javelin refueller has one specific aluminum reactor casing panel is unyankable
 * Floating AI Node outside a medium difficulty ghost Mackerel, when starting the shift
 * There is no daily rental fee for the demo charge
 * Airlock consoles lights stay on despite being disconnected from the power sources
 * All items on the Kiosk can be purchased whether the player is full or not, resulting in unnecessary debt for the player
 * On geckos the crawlspace coolant pipe is misaligned, with the incorrect connecting end to the ECU wall