Update 0.2.2

Changes & Updates

 * SALVAGE RUNNER - Salvage Runner Gecko-variant added
 * TUTORIAL - Tutorial updated with additional feedback and VO for important information
 * UI - Text and Labels in Scan Mode are now more readable
 * AUDIO - Existing Player Voices revamped, and two additional voices added
 * AUDIO - Grapple audio completely revamped
 * AUDIO - added to roll thrusters
 * R.A.C.E. - Update Work Order Preview to show Quantity
 * R.A.C.E. - Update Post Mission Screen Rank Display
 * R.A.C.E. - Provide visual and audio feedback when passing the 50% Mass Salvaged Threshold
 * R.A.C.E. - New visual “Your Rank” treatment.
 * R.A.C.E. - Display a unique Death Message when the player dies during a Weekly R.A.C.E. session.
 * CUT GUARDS - Cut Guards can now be shattered with the Grapple’s Charged Push
 * CUT GUARDS - Cut Guards spawn less frequently
 * CUT GUARDS - Cut Guards are no longer flammable
 * VFX - New “ECU” Room Type added with custom visuals / ambience
 * HAZARDS - Explosion Shrapnel now has accompanying FX
 * HAZARDS - The size and severity of large Fuel Canister explosions has been reduced
 * SAVING - Cloud Saving has been added

Bug Fixes

 * Airlocks don't become scrap when cut in pieces, each piece yielding credits as a full airlock
 * Game can crash when putting a Mackerel’s airlock or inner frame into the furnace
 * Mass Remaining Stat on the post Session screen is misaligned
 * Broken character in the work order in Traditional Chinese
 * Broken character on the notification screen when gaining a rank in Traditional Chinese
 * Broken characters in a string when rebinding a key in traditional chinese
 * Broken characters in traditional chinese on the salvage summary when an object has been destroyed
 * Broken characters when achieving a certification quota in Traditional Chinese
 * Cut Guard reacts as if it's metal, shows sparks when impacted (ie. not impacted enough to shatter)
 * Gamepad remapped interaction prompt does not update to new input
 * Grabbing a collectible while it is travelling high speed will incorrectly carry the player along with it
 * Hab certification menu has unlocalized text
 * Hand grab audio is delayed
 * HUD keeps jittering after staying in the processor / furnace gravity field for a few seconds and escaping.
 * In the Free Mode menu, it's not possible to select a Mackerel Cargo and Geckos when using a controller
 * Interaction prompts shows default keyboard icon even when using gamepad or remapping the keyboard control
 * Inventory screen is displaying the wrong values.
 * Leaderboard headers are ordered incorrectly
 * Leaderboard terminology for Open Shift not consistent with established terminology
 * Main menu loses focus after reverting keymap to default and pressing back on the main menu
 * Pipes becomes invisible when too far from them
 * Player name should remain the same green colour when highlighted on the leaderboard.
 * R.A.C.E. - Leaderboard entries show inverse value for Shift Length
 * R.A.C.E. - Leaderboard's Total Value Salvage is 0
 * R.A.C.E. - summary replacing "mass salvaged" with "mass remaining"
 * R.A.C.E. - UI overlaps the "Leaderboard" title on post session screen
 * R.A.C.E. - Work Order Review progress bars are full but not completed
 * R.A.C.E. - The controller loses focus when pressing Y or Dpad Up
 * R.A.C.E. - On the performance screen, the player profile's avatar is upside down
 * R.A.C.E. - Returning top landing page after a shift will show an empty Work Order Preview
 * R.A.C.E. - Shift Performance screen is cut off at the bottom
 * R.A.C.E. - UI Focus is lost when backing out of the Leaderboards
 * R.A.C.E. - User is unable to start a second R.A.C.E. shift after returning from a R.A.C.E. shift
 * R.A.C.E. - User cannot exit the Shift Summary Page of the R.A.C.E. with Keyboard Controls
 * R.A.C.E. - Some key prompts don't update in weekly R.A.C.E. leaderboard
 * R.A.C.E. - Shift performance salvage summary's closed brackets clip into the scrollbar
 * R.A.C.E. - “Final Penalty” shows even when the value is Positive
 * After playing a session of Weekly R.A.C.E. and then switching back to career mode, some statistics for the career mode leaderboards will not be tracked until the user quits the application
 * Sometimes, when things are grappled, they reorient themselves
 * The Debt amount displayed on the Kiosk is not the profile's debt
 * The incorrect interact prompt is displaying, when using the controller
 * The user is blocked in the Key Mapping>Menus when trying to remap keys
 * The user need to press twice A via the controller to rebind a key in the Key Mapping menu, unless the mouse is hovering in the menu
 * Touch Transfer sticks on if Touch Transfer is active when the airlock is destroyed.
 * User can get stuck on the button rebinding page when trying to rebind Start and Back on the controller
 * Yanking the middle shipping crate in a triple stack causes the top and bottom crates to be forever bound together
 * User can penetrate the back of the bay in some spots
 * Incorrect Font for the tool name on the HAB Equipment screens
 * Texture effect not correctly placed on the wall at the entrance of a processor
 * The text on the prompt buttons for Toggling the Oxygen in Open Shift doesn't fit the allotted space in several languages
 * It is possible to repressurize a room that is opened by melting the beams in Geckos
 * In 21:9 resolutions, the "Gamepad" header in the remapping menu isn't lined up with the button prompts column
 * Reactor I goes in meltdown when salvaged on the barge with its panel
 * Door handles of rooms externally exposed cannot be interacted with.